The Pickle project entered a strategic partnership with Yearn. A challenge now is to design a UI to support the structure of the partnership, and translate some complicated value mechanisms into concepts understandable by the user.

Here’s an outline:

Strategically, the hope is that the buying pressure from people wishing to buy and “Jar” Pickles, outweighs the sell pressure from Farm customers who choose to convert their earned Pickle to dollars or something else.

Here’s something complicated — After you Jar some Pickles, say for four years, your “boost” will decay over time, as you get closer to the end of your term. You can preserve your boost by (a) re-extending the duration of your term at any time (doesn’t require more Pickles, just updating the end-date of your lock) OR (b) by NOT harvesting any of your earned Pickles.

Those two boost-maintaining mechanisms are in place at Curve. It hasn’t been decided if some equivalent will be implemented in Pickle, but we can assume it will.

So we need to create a UI that: